Pondering Rust's fascination with f32 types. I remember being concerned about memory usage and floats vs doubles in the late '90s, but in the intervening decades I thought we'd kinda agreed that unless there's lots of them, doubles were faster. Am I just the wrong level of old?
I'm learning Rust, and wow am I feeling the "docs are not written for humans" thing right now. And nor are forum responses. A lot of "I'm so smart, mark that particular example up this way", not a lot of "here's how to structure your code out of this mess".
Update from "nobody thinks they're the villain in their own story" to "anybody who thinks they're the hero in their own story is probably the villain."